In week 3's class we talked Shannon through our 4 ideas. We had a good discussion and he had some good feedback and ideas for further investigation into developing our offerings.
Transcribed conversation:
Shannon
Team32
Idea 1: life sized board game
Idea 2: confessions booth
Second time I've heard that today
Thinking of combining the two ideas into one, a risk game. If you lose or you land on the wrong square your confession goes up on board.
Like 3D truth or dare or the game of life.. For real!
Positive outcome at the end if you do well
There is an incentive
Confession can go in bin and you get s prize
Idea 3: shadow art
Entrance to market , something enticing people into the market
Projection on wall, you walk past it, you don't directly have to be involved but by walking past it you make the shadows and that's the interactive part. Or, you can stop and we can have props or shapes to add to the effect or have different coloured lights
Idea 4:
Use the waste created at the market (woo!) Coffee cups or spoons and creating lampshades or something, creating a product or art work. Creating something from recyclable goods, people can come and add to or bring something that they have like a broken pencil, anything to add
Do you know what I love, that all your ideas are experienced based (getting that from other groups too). We have moved past the idea of trading a token for a candle or something similar, I'm excited because that is where I was hoping our heads would be at.
We are all on the same page, we all want something interactive and an experience. We don't necessarily want people to come in and have to take something tangible away. Take away an experience.
Take a good time away
Others will have food stalls or related offerings.
Another thing I like about your ideas is that they all seem quite fun and they all seem quite easy to buy into. One thing that popped into my head in relation to games, and thinking back to last years game offerings, is that you need to devise a way of introducing the game and teach people to do it quite quickly. And that's quite a challenge.
If we had a board game , people will have to give up their time, want to be involved
It makes me think of something that we already know like scrabble, everyone knows how to play naughts and crosses, snakes and ladders and so its about shifting those to cater to your audience .
If you think about exactly who is going to be there and exactly who it is is you all, students.
Make some shifts, refine all the ideas to see which ones will fall and which have potential. How will these engage the audience specifically, think about that .
We have done a research post on what other students like and don't like at these events. They like short time, free food, etc.
Market happens in week 10. Everyone is going to be stressed out, I can already see that it is going to be a theme that is well represented across the market palace. It is realistically the situation you will be in, with assessments looming, after a year of hard work you're just wanting to get in with the summer etc. Totally applicable in the context to engage with .
Reference material? Investigation in to games or interesting marketplaces.
I like the confessions game initially. I know how those things work. They ask something of me but then also, both of those ideas has me thinking why am I doing that? Why am I engaged in this. You are asking a question about my position in the world or point of view. Blind exchange, leaving with questions like why do that, what is the value?
Suitcase: key thing for you all to be thinking about and considering is what is really important in this idea. What is the fundamental things that we are trying to propose to our audience here and the benefit if that is to know what is necessary, the bare bones and what do we actually need to do that. You can have a confession just here between us and you saying it is so.
Be mindful that some how at some stage this needs to fit in to, grow back out of and go back into a suitcase. The opportunity here that I think is important to realize early on is that is a very different setting for a stall . a suitcase is like a door to door sales, they move around and go meet an audience. They don't wait for an audience to line up and walk past them. Mobility.
Nothing is set in stone, the venue is not being divided up into equal squares. It might look and feel like a much more fluid and free flowing scenario.
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